


If someone wants to try to reverse that reality, they’ll first have to own up to their lies. But it’s not something you should worry about too much. If that’s “true”, I guess that means I’m free to say whatever I want about it? D Let me fill you in on the “truth”ĭOACC was a Rogue-like in production. Me too, I love DOA:Code Cronus as it is the father of the DOA universe. So I find it strange that some people said DOA:Code Chronus was never in production. Is it true that the game would have been more of a double dragon type game than a regular dead or alive game? but with ayane and kasumi? I miss games made by you! I still wish that dead or alive code chronos got made. In March 2014, Itagaki replied to a question from one of his fans from his Facebook page about the game:

Code Chronos was meant serve as a prequel to the main series and Tomonobu Itagaki spoke in various interviews of how the game would have told the story of Ayane and Kasumi before the first Dead or Alive tournament. It was intended to take the fighting game series into a new dimension, transitioning it into a full action adventure similar to Ninja Gaiden. Dead or Alive: Code Chronos is a cancelled rogue-like game set in the DoA world, that was in development at Team Ninja during early 2002 for the original Xbox.
